Despite having researched the equipment that lets me ignore special damage like the wrinkler and lapse attacks, I've never really bothered using them. The goal has been to try to put down lapses and just stay out of range of wrinklers.
The special damage does mean that they are always a threat though, I am never really comfortable with the idea of ending my turn visible and in range of any of them.
This is especially true at level 10 because there is there is no XP buffer one hit from a lapse and suddenly you lose your awesome special level 10 skill. It is pretty painful and I have no idea how forgetting the skill will work for Mad Bomber and Chalk One Up, would I lose the damage boost I have built up or would my alchemist suddenly lose 5 vials?
Regardless, we are getting ever close to the end of the game, this series will finish up on Friday.