Showing posts with label Blackwell. Show all posts
Showing posts with label Blackwell. Show all posts

Thursday, 27 September 2012

Completed: Blackwell Deception


Blackwell Deception is the fourth game in the Blackwell series by Wadjet Eye Games. It is a point and click adventure game that takes two to three hours to complete and continues the story of Rosa Blackwell and her spirit guide Joey. I have posted about the previous three games on this blog.

The gameplay is not much different from the previous Blackwell titles, though Rosa's smartphone purchase tightens things up a bit, it holds her notes, lets her look up information online and even lets her make the occasional phone call! It helps to reduce the tedious revisiting of the apartment that the previous games required when Rosa had to do a bit more research.

Rosa has become more public about her sideline of work and seems to have become more accepting that this Medium thing is her calling and that she can't quite get away from it, she has even started to advertise her services, allowing her to help more unfortunate souls. I am not sure that she really needs it though since she seems to stumble across ghosts around every corner.

I really enjoy the story of these games, Dave Gilbert has been continuing a fairly interconnected story since Blackwell Unbound, with each game revealing a little bit more about Rosa, Joey and the Blackwell family. I really liked seeing more about the Countess and the relationship between mediums and their spirit guides. I hope that Dave expands on this further next time, along with the other supernatural entities introduced in this chapter.

According to Dave posting on the Wadjet Eye forums, there are still another two to three games left in this story, it will be interesting to see where it goes.

Monday, 17 September 2012

Completed: Blackwell Convergence


Blackwell Convergence is in effect, the other half of Blackwell Unbound. In fact, Blackwell Unbound was intended to be an extended flashback sequence in this game until it ballooned out of proportion.

As a result it is full of returning characters, people that Rosa's aunt interacted with make their return as she attempts to allow three seemingly unrelated souls to pass on. It is interesting seeing Joey draw the connections between this game and the last, trying to deny the truth until enough evidence builds up.

I was pleased to have the Internet back in this game, I didn't really like the different item set up in Unbound, even though it made sense that Lauren would use a phone and phonebook. You still require a fair amount of trekking back to your apartment just to look up the next piece of information to let you progress to the next puzzle.

I think the links between this and the previous game really help pull me into the story, whilst I knew who the villain was, I still did not know how they were able to operate despite the mechanics not really changing. They make for an interesting character and help to give a little bit more of the previously missing information about the setting.

The game takes about two to three hours to complete and is a good third chapter for the series. I have to admit that I do have a tendency to mix up the titles a bit, I never remember which title goes with which number in the series, which is a minor problem given that these games have a clear continuity and don't make quite so much sense on their own.

Wednesday, 1 August 2012

Completed - Blackwell Unbound

Blackwell Unbound is the second game in the Blackwell series. Rather unexpectedly it does not continue the adventures of Rosa and Joey, instead it takes place in the 1970's following Rosa's aunt Lauren and Joey. It was originally going to be a flashback sequence in a sequel following Rosa but it grew too much, becoming its own tale.

Blackwell Unbound is longer than Blackwell Legacy. It focuses on two originally seemingly unrelated cases that of course turn out to be much more related than they initially appear.

Rather than having a trusty computer and internet connection to look up people and places, Lauren instead has a phone book and landline phone. This means that you often end up briefly heading to your apartment just to turn a name into a phone number or location so that you can head on to the next location. I like how the reliance of these everyday tools means that we can venture into a large variety of locations without either Lauren or Joey have a mysteriously complete knowledge of location geography, people and businesses.

Lauren and Joey also have a very different relationship than Rosa did, Lauren clearly has accepted her role as a medium and that Joey isn't going away. They have a reasonably good working relationship and they banter a bit more.

The game has a hidden timer to it. Lauren is a chain smoker and there are 2 achievements that are possible, one which is to finish the game before she finishes 20 cigarettes and one for finishing the game with Lauren smoking at least 100 cigarettes. It is an interesting idea and one designed to get people to play through it multiple times. I kind of liked how you got some of these meaningless statistics when you finish the game.

One thing I do not like about the achievements for the various Blackwell games is that Dave Gilbert really seems to like achievements for solving a puzzle without making any mistakes. I find this really annoying especially since it is possibly to encounter these puzzles well before you have the information to solve them, before you really even know that it is a puzzle. It basically means that they are a set of achievements that can be gained either by playing through the game twice or to just use a guide to finish the game. Adventure games already have a significant problem relating to guides, they don't need to give players more incentives in that area.

Blackwell Unbound is a good prequel and it sets up the events of Blackwell Convergence, it took me about 2 hours to finish it.

Wednesday, 11 April 2012

Completed: The Blackwell Legacy


The Blackwell Legacy is the first game in the Blackwell series of adventure games. The Blackwell Legacy is pretty short, it took me less than 2 hours to complete, and that was including reloading a late game save to see a minor variant ending.

The art style of the game is a fairly retro pixel based one which deliberately evokes that older Lucas Arts adventure game feel.

The puzzles themselves were fairly satisfying without being too simple nor so abstract and strange that the player either needs a guide or to somehow think in the same way as the author as to deduce the correct set of bizarre steps.

One feature I particularly liked was Rosa's notebook, once the game gets started, Rosa starts making a note of clues and conversations in her notebook and to solve some puzzles and get further clues you can use notes with each other. It reminded me of Discworld Noir, which was the first adventure game I saw this in.

The game also features two commentary tracks, one from just after the author made the game and another created 5 years later. I didn't play much of the game with them on, it is a lot of talking and there are spoilers after all, but it is interesting hearing the contrast between the two. Especially where the younger author wants to keep some things mysterious and then the older author spills the beans.

Over all I had fun with this and I would like to thank BaloogyMcBoy for recommending it be the next game when I was trying to decide what to play. One minor note for those that care, despite the patch notes, the achievements do not currently work in Steam.

Finally I would like to quickly apologise for going dark for over a week, it due was a combination of uni work and a lazy long weekend.



 Games list status: 385 unfinished titles
Net change: 1 title finished