Some of these levels are a lot more open than I ever realised before. I guess partly to allow for arcade mode and other more creative reuse of level assets.
It was really neat to find paths I had never realised existed.
The framing here is really just used to play around with time and introduce other little tidbits like it being Wesley Harding's birthday. Oh and to rig the duel of course. The first couple of times I didn't really notice, because quite frankly I was bad enough at duels that it never really occurred to me my accuracy was suspiciously off.
I think the key thing that duel is meant to teach you is how to dodge, this can be really important in some of the later duels. It isn't just a case of first to shoot is the winner.