Wednesday, 29 January 2014

The Big Move - Preparation

My flight is this Saturday, my bags are packed, and I am almost ready to go. It is pretty exciting and I am really looking forward to arriving in Sweden and settling in. There are challenges that await me and a few organisational hurdles that remain, but I am ready and it is almost time to go.

Moving internationally is fairly complicated, there are a variety of shipping methods, customs forms and insurance required and despite having a number of coworkers who had made the move from Europe to Australia we had a surprisingly small pool of advice to draw from.

We knew that we did not want to send everything, and that we didn't want to try to tackle that kind of a logistical burden. Instead we used a shipping service a couple of our friends recommended after using them to move to Switzerland. They had a pretty good experience with them, unfortunately for us, it was not replicated.

I should note that I didn't do much of the organisation for this move. My fiancée did the bulk of the organisation, she did not have the formal work hours I did, and so was better able to organise quotes and the like. The quoting process for this service actually involves sending someone to your home, discussing your plans with them and showing them roughly the kind of materials you plan to move.

The biggest advantage of using a shipping service is that we didn't have to pack most of our stuff ourselves, organise boxes, packing materials, helpers, removalists and cleaners, the service we used did all of that for us. We were actively discouraged from packing, as if they packed then they could sign off on the manifest for customs and insurance, and since they are a trusted company, they are less likely to be delayed by customs.

Our move was slightly more complicated than normal, because we conveniently were able to send most of our furniture to one of our friend's houses for safe keeping, they had the space and were happy to get free use of furniture in exchange for providing free storage. In order to keep things a little simpler, we organised that aspect of the move through Grace as part of the whole operation.

This meant that our task was to go through our house put things into the following categories:
  • To be sold/thrown out/donated to charity
  • To be sent to our friends
  • To be sea freighted to Sweden
  • To be air freighted to Sweden
  • To be taken with us
  • To be stored with family
Selling  and donating things was specifically my job, the furniture our friends did not want went up on eBay and 2 items sold. The rest went out onto the street for the council to pick up. The clothes and books we weren't keeping were taken to the Salvos in Glebe and donated.

Our sea freight was arranged to be picked up and shipped about a month ahead of the actual move. We knew were going to be quite busy post Christmas and sorting it out closer to my fiancée's flight would have been simply too difficult and my parents were happy to have us stay with them in the meantime.

We packed some boxes and suitcases for the things we needed, our air freight and the remaining items that weren't to be shipped and took them to my parent's house. All that we had left in the apartment was  pretty much ready for the furniture move and sea freight pick up, which I will leave for next time.

Tuesday, 14 January 2014

Still Miss You 4 Years Later

Today marks 4 years since you passed away.

I find it amazing that 4 years has gone by and just interacting with those memories brings fresh tears. Especially at this time of year, which is always difficult despite the proximity of my birthday.

At the right times, in the right contexts I can talk about what happened less abstractly. But never in too much detail, because that brings back the more vivid feelings, the tense waiting, not knowing when things would be over and the terrible blow of the awful news. Especially the gap between the report of a death and the report of who died. The maths was terrible, and the implications of that desperate desire that the one who died was not one of your family.

I am sorry I don't talk about you that often, and that when I do it mostly is about your end, because there was a lot more to you than that. Unfortunately it really is hard to focus on the good times.

Regardless, I miss you Nick and I wish you were still here.

Wednesday, 8 January 2014

Birthday Musings


Today is my 28th birthday and I thought it was a good opportunity to dust off this blog.

I remember on my last birthday I was exploring Amsterdam with my partner with a fairly uncertain year ahead of me. I was unemployed and faced a job search, likely followed by a housing search when I returned home. My girlfriend shared the housing problem, and would also need to find work once she finished up her thesis later that year.

Now, on my 28th birthday I find myself in a completely different position. I am living at my parents place and soon will face a job search, followed by a housing search, but this time in a new and exciting locale! On the 1st of February I move to Sweden to be with my fiancée, who starts her new job there in a little over a week.

I can't say I am looking forward to my new job and home search, but it does set us up for a fairly different year. It will be interesting adapting to a new culture, learning a new language and living in a place where it snows; snow without travel just seems weird.

I also intend to start updating this blog again more regularly. While most posts will be about games, because I do play a lot of games, I will also probably include some slice of life posts too.

Here is hoping that this trip around the sun is as good as the last one.


Friday, 8 March 2013

Finished: To The Moon

To The Moon is an adventure game by Freebird Games made using RPG Maker. It follows a pair of doctors, Dr Eva Rosaline and Dr Neil Watts as they explore an old man named Johnny's memories in order to rewrite them such that they fulfill his final wish, to visit the moon.

They work for an organisation whose business is just that, you are reaching the end of your life, so you hire them to search through your memories, nudge various events and simulate how your life would have been had you taken the other path. Then they dump these new memories over the old ones.

The game itself is fairly simple, consisting primarily of exploring an area/memory to find objects and talk to people, then once the right objects have been found, to complete a fairly simple tile flipping puzzle. To be honest though, that doesn't matter, because the game tells the story of Johnny's life so well using these systems and music, that you can't help but be drawn in. The game took me about 3 and a half hours to complete, and once I was about half an hour in I did not want to stop until the story was over.

The way the story is told has a kind of memento vibe to it, the doctors have to start with more recent memories and work their way back toward childhood, so you have a similar pattern of seeing Johnny's more recent history, but not have the context. It results in drawing conclusions that you later revise as new information comes to light and completely changes the interpretation of later events.

Personally I find the concept of deliberately rewriting someone's memories really disturbing, that the technology exists has interesting consequences from a world building perspective, and whilst clearly they have permission (complete with a contract) to be rewriting Johnny's mind I still find it to be morally questionable. The game feels heartwarming and uplifting towards the end, but I can't help but feel that those notes are false in the wider context of what is going on. Changing how Johnny remembers his life doesn't change the life he actually led.

I do think that this game could probably be told just as well in another medium, though perhaps not by the game designer. I wonder if in its current state, the game format results in a closer attachment by the player to Eva, Neil and Johnny.

Of the games I played in 2012, this one probably had the greatest emotional impact on me, I thoroughly recommend playing through it and picking up the wonderful soundtrack.

Wednesday, 6 March 2013

EuroUS Trip 2012 - 2013: Germany

Berlin

Berlin was a fairly depressing city, to be fair that probably has a lot to do with the sites we visited, which were focused around World War 2 and the Cold War, the East Side Gallery, Checkpoint Charlie, Sachsenhausen, the Memorial to the Murdered Jews of Europe and the Topography of Terror.

See, totally made it there!
Our stay in Berlin actually included New Years Eve, despite having arrived in town at 4am (alas, the timing of planes and trains were less than ideal), we did in fact make our way to Brandenburger Tor, where the big celebrations are held. We didn't realise at the time that the entrance to the celebrations were actually quite far from the Tor itself, we had to make our way around most of the Tiergarten before we could get in, and once we were in, well it was like a really crowded carnival. It had the same 4 or 5 stores repeated along the entire party mile, each selling either silly hats, lollies, bratwurst, glühwein or beer. There was a single ride, that being a ferries wheel, and as you worked your way closer to the Tor, the crowd grew thicker and the entertainment louder. The entertainment on offer seemed like pretty standard pop music fare, but in German, which did help me enjoy it. Didn't even make it to 9pm before we decided to head back to the hotel.

Personally I think that Sachsenhausen and the Memorial to the Murdered Jews of Europe were the most powerful places we visited. Our trip to Sachsenhausen was as part of a guided tour and so were told the history of the camp as we went through it, giving insights into the purpose behind the layout and the sheer amount of time, thought and effort that went into the systems of cruelty. It really drives home that this was not done for purely cynical and logical reasons, but for fanatical ideological ones, enough people really believed in what they were doing. They would have known that the world in general would not approve, nor even the population at large in Germany, but it was a task they felt was necessary.


Alas a reconstruction, but this was taken at about 4am on New Years Eve
The Memorial to the Murdered Jews of Europe or rather the museum beneath it, is laid out in a very interesting way. It consists of 4 rooms, in a loop. The first is a fairly straight forward history of the persecution of the Jews in Europe in the lead up to WW2, through to the completion of the war. Finishing with 6 portraits to give faces to the millions that were murdered. The second room is artifacts, scraps of diaries, letters and other records from Jews in the camps, some of them revealing what has happened to them, some showing vague knowledge of what will happen next. The third room is about families, they have about a dozen of them, each with a nice family photo, a map of where they were from and what the family did to try to escape persecution, finally it has a list of all the family members and you can see, that maybe 1 or 2 survive the war of a family of a dozen people. The last room was the most impactful, it was a darkened very simple room, with seating around the centre and plain unmarked walls. It projects a name on the wall and then tells that person's story, first in German, then in English. They all end with "and they died in a camp in X" or "and they were never heard from again". The names just keep coming, with no signs of repeating, I have no idea how many names and stories that they have, but longer than I was willing to sit in that room.

By no means was Berlin all fireworks and depression, we also visited the Pergamon museum, the Bundestag dome and just a lot of walking around. The tours we went on in the city were good and the Street Art tour was focused primarily on the Berlin of today rather than the Berlin of 70-30 years ago.

Hamburg

We visited Hamburg for one reason, the Miniatur Wunderland. The world's largest model railway. It (currently) takes up a floor and a half of the building it is in, with the intent to eventually take up at least 2 floors. I have no idea how my girlfriend first found out about this place, but it we simply had to go there while we were in Europe. We spent the entire day there, exploring all of the various locations they have been inspired by. Switzerland, Germany, America and Scandinavia are all represented along with their own entirely made up areas. There is even a working airport, with planes landing and taking off (atop of transparent poles admittedly).

The entire place is packed with amazing little details, both mundane and fantastical. Even buildings that are almost impossible to see into seem to have fully detailed interiors, they even have a day/night cycle that lasts in total maybe 20 minutes, so you can see Vegas at night, or notice the UFO that periodically drops down to communicate with that alien that is standing out in the open but you simply did not notice until the UFO highlighted it.

It is a bit like Where's Wally, looking around at relatively normal scenes you start to notice little things, like Santas being everywhere (since we went close to Christmas time), or a Unicorn hidden in a cave in a mountainside, a thief tunneling into a bank vault, where police are ready to catch him or my favourite a couple having some fun in the woods. So many neat things that are easy to miss, I only noticed the last because a woman was taking photos of a seemingly boring section of woodlands.

The displays aren't entirely static either, there are buttons that will activate sections of scenery periodically, starting a play to be performed, or setting off a brush fire or starting up a chocolate factory. None of them are particularly well labeled, which can make working out just what has changed a challenge in of itself.

I am sure that Hamburg has other things to offer than model trains, but that was enough for us, maybe next time we are in the area we will actually look at more touristy activities.

Monday, 4 March 2013

Finished: Home



Home is a short atmospheric horror adventure game about trying to make your way home and make sense of the circumstances you found yourself in. It adjusts in various ways to your decisions, which can result in a very different final narrative (though the game ends up playing the same way).

The journey home is not straight forward and involves a trek through a surprisingly large number of locations, homes, tunnels, a forest, an abandoned factory, not a normal walk home. I picked up this game because a pair of my friends had played through it simultaneously each picking opposite decisions and discussing the differences and also, because it was cheap. Ultimately what seems to shape the story to various extents is what items you pick up and keep with you, primarily because in the final scenes this limits the options your character has available.

One thing I quite liked about this game was the boxed text, the graphics engine can only show so much, and can't really show more subtle things like smell and touch, or even just sounds and animations that the engine doesn't support. The boxed text was a fairly simple but effective way to convey that the mood.


Overall, Home was an interesting game, but not really one I think I would have bothered with were it not for a combination of a friend's recommendation, low price and short length. Had the game been much longer I suspect it may have ended up on the Abandoned list.

Friday, 1 March 2013

Finished: Saints Row The Third

I picked up Saints Row the Third in a Christmas sale on steam, when they were selling the pack with most of the DLC ridiculously cheaply. Not the last time that THQ tried to raise funds that way, but at the time THQ's financial woes had yet to make headlines and I had not finished Saints Row 2.

Saints Row 2 moved the franchise from a fairly basic Grand Theft Auto knock off to its own firm territory, introducing a huge variety of side missions and firmly gating story behind a requirement to play around, explore the city and do some very silly things. While it was a great game, I was happy to move on when I was done rather than aim for 100% completion, because there was simply too much stuff left to do, and because I knew that to a certain extent Saints Row 3 was there, which would give  me more things to do, whilst also giving me a goal and direction.

SR3 is violent and silly. It wears the sillyness proudly, and deliberately rubs your face in it. It exists in a bizarre, ultra-violent world, where the leadership of a criminal gang can become the focus of a notable international brand, it has a gameshow that involves condemned criminals as some of the contestants, and it has a "car chase" with human pony carriages. A car chase where when the carriage is destroyed it explodes the same way as every other vehicle in the game.

Despite the amazing amount of power that the game simply hands the player (especially if they have bought the various DLCs), the game managed to hold my attention and entertain me. It doesn't mitigate your ability to use ridiculous powers, it just encourages you to try different weapons and to play.

Because of the ridiculous nature of the universe, you simply can't be sure where the story will go next, what new strangeness show up, taking the story in a new direction whilst still allowing the Saints to continue their inexorable rise to power.

Hopefully the new owners of the IP will continue the tradition of putting the game on sale for super cheap, because its definitely worth a play. Provided you can cope with the violence and sexual themes that are in the game.